Lara Croft and the Temple of Osiris plays much like its predecessor, retaining what worked well the first time and basically doing more of it. Lara, along with Carter and Osiris’s surviving family of gods, must work together to topple the evil lord Set in order to get rid of the curse and restore Osiris to his former glory. Soon after they find themselves caught in a family feud dating back several centuries, between Osiris and his brother Set. Temple of Osiris sees Miss Croft and her rival Carter accidentally getting themselves branded with a curse when raiding a structure dedicated to the Egyptian god Osiris. The game once again offers all the action, puzzles and platforming typical of a Tomb Raider title, all within the confines of a isometric style adventure with strong emphasis on cooperative play.
Lara Croft and the Guardian of Light was a well received spin-off in the Tomb Raider franchise, enough to warrant a direct follow-up in the form of Lara Croft and the Temple of Osiris.